A feature in video games is the use of idle animations, which depict avatars performing various tasks, such as magical actions, that player characters revert to when not under the direct control of the game player. The central figure in this series of idling avatars is transgender model Valentijn de Hingh. Updating Haraway’s cyborg for the 21st century, the avatar serves as an icon for the post-human, where the human is always already entangled within more-than-human networks. Blending analog film and digital animation creates a hybrid space to explore contemporary forms of embodiment and materiality in our digital milieu.